![]() Obviously, there's no shortage of inspiration here. We’ve been looking forward to real-time strategy game Iron Harvest for years, mainly on the strength of the game’s premise and its gorgeous concept art. com/mateolorenzati - PZM-9 Straznik - Iron Harvest - 3D model. Gallery of official artwork and character designs from Iron Harvest, featuring original concept art for characters and environments by artist Jakub Rozalski. Iron Harvest developer added that they're loving the "feedback loop of inspiration", referring to the fact that Rozalski painted one of his pieces after hearing the female pilot voice. When creating or editing an artwork on ArtStation, click the Add 3D. It's a rendition of Rozalski's piece from the opening screen, and it's no wonder they took a liking to it. There's a few of them, but we, as well as the dev, instantly fell in love with the low poly piece by WonderWaffle you see below. King Art wrote that they're delighted to work with Rozalski but that they're equally as excited to see fan-made creations, one of which you can see below. At KING Art Games, we then had the idea to turn his world into a PC game. We became huge fans of his after we saw the artwork, which was later turned into a popular board game. He recently worked with Stonemaier Games to develop Scythe, one of the most successful board games ever funded on Kickstarter, along with a hardcover collection of art from the project. The game is a real-time strategy affair based on the alternate history of. He is best known for his World of 1920+ series. Iron Harvest: 1920+ is a newly announced game from King Art Games that has just been announced for PS4, Xbox One and PC. Cut through the fields to secure the village before launching your main assault, or will you wade through the oil-slick river to secure the resource wealth of the industrial complex", King art wrote.Īs you'd expect from a well-implemented strategy map, each of the paths you take on Iron Harvests new battlefield comes with its own set of pros and cons, so watch your flanks and good luck. What inspired the creation of Iron Harvest It began when we discovered an artist called Jakub Rozalski, who created a series of pieces called 1920+. Jakub Rozalski is a Polish concept artist and illustrator. "Players will start in clearings outside of the maps main features and must choose how they will progress. ![]() We guess you can't go more Rozalski than that, as his 1920+ series is all about contrasts like this one. Much like Iron Harvest itself, the map is about the contrast between a quaint village and an industrial complex that contaminates it. Iron Harvest fans have apparently noticed that in the last dev blog featured something different, so King Art obliged and properly presented their new 1v1 multiplayer map.
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